The.mod files don't work anymore, steam changed how mods work. You need to make a steam account then add the non steam games like that. But to be extra sure make a steamapp.txt file in the prison architect file then run steam as and adminstrator as your downloading the mods. Then if you want to play on steam architect with the mods launch it. Uild and Manage A Maximum Security Prison. Prison Architect is the world’s latest Prison Management Sim. Starting with an empty plot of land you must construct a holding cell with basic water and electricity to house your first batch of prisoners, to buy you enough time to create a proper cell block.
What the developers have to say: “Prison Architect is currently in Alpha, which means we haven't finished it yet - it's full of bugs and glitches and you're not going to get a polished experience if you buy it at the moment. What you will get is early access to a bullfrog-style Prison Management Sim that over 250,000 gamers have already thought is worth a look at. When you buy early access we also guarantee to give you a free copy of the full game once we've finished and you'll also get monthly updates which include new features and bug fixes. But that's not all, you can also pre-order a copy of the PA art book and Soundtrack (like the game, these aren't ready yet, but you'll be the first to get access when they are launched), or buy a pack that includes the whole Introversion back catalogue (we've made some seriously awesome games). Finally, you can immortalise yourself into the game, by naming a prisoner and writing his bio. Everyone that plays PA will see your bio and know that YOU helped to make Prison Architect a reality. But that's not all, we also want to get your feedback and comments on the game and want you to help us to direct the development process.
Tell us what you like and what you don't like and what you want us to work on. We've got a great community of Prison Architect early adopters and we'd love for you to join in - just head over to once you've bought the alpha.”. Bored of a lifestyle of plentiful holidays and late night boozing sessions with Mark, Chris has decided to put everyone under pressure and commit to a launch in October of this year. = Gangs (continued) - Gang Leaders Sometimes a Legendary prisoner who arrives through Intake will also be a gang leader. They will immediately assume control of their gang, and will establish a leadership hierarchy. Can promote gang members into Lieutenants, up to a maximum of 1 lieutenant per 10 soldiers. Can recruit non gang members into the gang.
(Must visit the prisoner first) Gang members are fiercly loyal to their leaders: - They will become angry (temperature increase) if their leader is being punished in Solitary or Lockdown - If a gang leader is killed, the entire gang will immediately try to start a riot - Gang Territory Capture Gangs will attempt to take control of key areas of your prison. The attempt is called a 'Play', and is led by a Lieutenant. He will gather a group of gang members together and give them instructions. The soldiers will then proceed to the zone in question, and assert their authority over that zone. If they are unchallenged, the territory will turn their colour and they will have ownership of it.
Gangs are coming to a prison near you! We also have a shop that sells prison goods and proper Asian font support for further translations. = Gangs Some prisoners will now have gang allegiences upon entering your prison. This can make those prisoners much harder to deal with, as they will work to defend each other during trouble.
This is an optional feature, enabled by ticking the new 'Gangs' tickbox in the New Map screen. You can also hack gangs into an existing prison by adding 'EnabledGangs true' to the top of the.prison file) More dangerous / higher security prisoners are more likely to be gang members. Gang members can be identified visually by their full body tattoos - Gang members will always come to the aid of their fellow gang member when fights break out. This includes coming to the aid of a fellow gang member involved in a fight with guards. Gang members more likely to try to steal weapons, and more likely to carry them rather than stash them - Gang members will not participate in any voluntary reform programs - Gang members will not work for the prison - New view: Intelligence = Gangs. Highlights all known gang members and shows the total number of members of each gang. This is part 1 of a larger feature.
= New room: Shop - Requires shelves and a shop front. The shop front should go on a wall such that prisoners can acces the shop front from a corridoor. Shop goods will be brought into the prison in the usual way, and taken to the shop. Prisoners can work in the shop, and will unpack the boxes of goods onto the shelves. Prisoners can buy items from the shop to help with their needs: - Soap, shampoo etc for Hygene - Towels, blankets etc for Comfort - Magazines for entertainment - Snacks for Hunger - All prisoners are now paid a fixed wage of 50 cents per hour when working for the prison - Items in the shop cost $5 each - Prisoner wages and shop takings are now shown in the daily cashflow report (updated at midnight) - Prisoners are more inclined to participate in voluntary training programs, and will concentrate harder, when there is a shop on site. (They want to earn that wage to buy things for themselves). The shop is a potential source of smuggled contraband = Asian language support The game now supports asian character sets, paving the way for translations into Japanese Chinese Korean etc - Mail room (continued) - Fixed: Mail satchels would be endlessly delivered in certain circumstances - You can now dump mail satchels if you end up with too many - Escape tunnels (continued): - Each member of a dig team now brings diminishing returns to the overall speed of digging.
This represents the fact that (say) 10 prisoners just couldn't dig all at once in one square. Previously 4 prisoners would dig four times faster than just 1 prisoner. It will now take 4 prisoners to dig twice as fast as just 1 prisoner It will take 11 prisoners to dig three times as fast as just 1 prisoner - Searching a toilet manually will now reveal any escape tunnels. About This Game Build and Manage A Maximum Security Prison. Prison Architect is the world's latest Prison Management Sim. Starting with an empty plot of land you must construct a holding cell with basic water and electricity to house your first batch of prisoners, to buy you enough time to create a proper cell block. You'll need to hire some guards, get some showers built and unless the kitchen is up and running with chefs working away you're going to end up with a riot on your hands.
From there you take your prison in which-ever direction you like. A monsterous super-max or comfortable center for rehabilitation, the choice is up to you. Prison Architect is currently in Alpha which means that the game is playable, but still in development. Not all features are implemented yet and there are many bugs that may affect gameplay. We are currently releasing monthly updated builds which include new features and bug fixes. By buying the alpha you will automatically be gifted a free copy of the full game when it's finished. I whole heartedly recommend this game.
At the time of review I have 210 hrs of game time in. Far behind in my library at #2 is Kerbal Space Program with 105. This game is perfectly paced, completely open to infinite designs and has so much depth I can easily see hitting 500hrs. After the latest update (alpha 31) this game is packed with content and the workshop offers massive expansion and awesome mods (Imperial architect being my current fav. Star wars prison!). Pros: As big as you wanna be! Want to make a small 25 person prison that runs efficiently and makes money with minimum security bluecollar criminals?
Want to make a 500 person Max security only iron curtain that can hold and control intensely volatile and psychotic madmen? Well designed! The UI and indicators for things like prison heat, tech tree, controlling and managing intake and regime of the inmates and hiring and firing staff, as well as prison programs is easy to understand and impliment. I've played plenty of games that after opening them up and fiddling with for 20 minutes I can hardly make heads or tails of the UI or it has infinitely frusturating menus to navigate or item info to memorize. Not so with PA. Set up phone taps and learn a prisoner has set up a time for someone to throw booze over the wall into the garbage area?
Watch them toddle over into the area and as they head back inside stop them and counter their contraband! Initiate shakedowns to find inmates who have dummys in their beds and are digging tunnels! The excitement of unearthing a tunnel they have been digging for days that NEARLY reached the outside but was thwarted is always satisfying. Recruit confidential informants to reveal persons who have knives, needles, poison SHOTGUNS in their cells. Use sniffer dogs to inspect incoming food and items to ensure they are poison and piano wire free.
The combinations and implications are endless. No two prisons are ever the same! One prison may be full of raging alcoholics, another may be a mix of volatile angry inmates and ex law enforcment or snitches that must be contained and seperated or death ensues!
My last prison had 3 legendary prisoners, each capable of disarming and killing guards in a single punch. Not only must you constantly learn to streamline your prison and improve every aspect of the design you also have to adapt and keep tabs on your current and incoming prisoners, keeping the troublemakers at bay and keeping your staff running smoothly. Cons: Still early access. This isnt necessarily a con but something to be take into consideration. This game has all the content and playability and optimization of a full release but as new features ar implimented new bugs invariably creep up. In the most recent patch my cooks tend to randomly pile dirty trays in the cells of my supermax and solitary prisoners.
Later in the day they pick them up and wash them. On occasion I will assign a block to eat in a specific canteen, and then assign a specific kitchen to feed them. Later on suddenly I will check my prisoners needs and some are starving. I will check my food distribution screen and randomly the kitchen and canteen to cellblock link is totally gone. Its not perfect, but none of these bugs or issues are anywhere near game breaking and are fairly smalltime. In conclusion get this game. The developers are awesome, the game is amazing, and its not even complete yet!
I look forward to future updates and features and the workshop community is actively making new mods regularily that add even more to the experience.